Kim Hyebin

Website / profile / profile 2

1982³â»ý
ÇàÁ¤¾ÈÀüºÎ »ç¹«°ü (2016-), ÀÌÈ­¿©ÀÚ´ëÇб³ ¿µ»ó¹Ìµð¾îÇÐ ¹Ú»ç (2015)
îñ ³×¿ÀÀ§Áî°ÔÀÓÁî, KBS¹Ìµð¾î

Work Experience


ÇàÁ¤¾ÈÀüºÎ (2016. 07. 08 - ÇöÀç)
- Á¤ºÎÇõ½ÅÁ¶Á÷½Ç / Çõ½Å±âȹ°ú

KBS¹Ìµð¾î (2014. 02. 13 - 2016. 02. 12)
- ÄÜÅÙÃ÷±âȹº»ºÎ / ÄÜÅÙÃ÷±âȹºÎ

Çѱ¹°úÇÐâÀÇÀç´Ü (2013. 02. 13 - 2013. 12. 06)
- âÀÇÀμº»ç¾÷½Ç / âÀÇÀμº±³À°³Ý »ç¾÷ ±âȹ, ´ë¿Ü Ä¿¹Â´ÏÄÉÀ̼Ç

³×¿ÀÀ§Áî°ÔÀÓÁî (2008. 04. 07 - 2010. 09. 17)
- ÆÛºí¸®½Ì»ç¾÷º»ºÎ / FIFA ¿Â¶óÀÎ 2 »ç¾÷ ±âȹ

ÇѼֱ³À° (2006. 07. 05 - 2008. 03. 14)
- µðÁöÅлç¾÷º»ºÎ / Àç¹Ì³ª¶ó ÄÜÅÙÃ÷ ¹× ¼­ºñ½º ±âȹ

Education


ÀÌÈ­¿©ÀÚ´ëÇб³ ¿µ»ó¹Ìµð¾î Àü°ø ¹Ú»ç Á¹¾÷ (2011. 03. 01 - 2015. 08. 28)
   * ÇÐÀ§ ³í¹® : ¸ð¹ÙÀÏ °ÔÀÓ ÁßÀÌ¿ëÀÚÀÇ °ÔÀÓ ÀÌ¿ë Ư¼º ¹× ÇàÅ¿¡ °üÇÑ ¿¬±¸
   * Áöµµ ±³¼ö : ¹Ú¿µÀÏ (https://ko.wikipedia.org/wiki/¹Ú¿µÀÏ)
ÀÌÈ­¿©ÀÚ´ëÇб³ ¿µ»óÄÁÅÙÃ÷ Àü°ø ¼®»ç Á¹¾÷ (2004. 03. 01 - 2006. 02. 27)
   * ÇÐÀ§ ³í¹® : ºí·Î±×¿¡ ³ªÅ¸³­ Ä¿¹Â´ÏÄÉÀÌ¼Ç À¯Çü¿¡ °üÇÑ ¿¬±¸
   * Áöµµ ±³¼ö : ±è¿ø¿ë
ÀÌÈ­¿©ÀÚ´ëÇб³ ±¹¹®Çаú Á¹¾÷ (2004)

Papers


https://sites.google.com/site/kyle27/papers

±èÇýºó, ¾È»ó¿ø (2016). ÀÌÁ¤¾Ö, À¯½ÃÁø ¸¸È­¿¡ ³ªÅ¸³­ ¸Á»óÇü Àι°°ú ¿¬¾Ö¼­»ç ¿¬±¸ ¡¸Çѱ¹ÄÜÅÙÃ÷ÇÐȸ³í¹®Áö¡¹ 16±Ç 8È£, 640-650.
Hyebin Kim & Sangwon Ahn "A Study on the Delusional Characters and Their Narratives of Love in Cartoon Works of Jungae Lee and Shijin Yoo"
The Journal of the Korea Contents Association, Vol. 16, No. 8, pp 640-650, 2016.

¾È»ó¿ø, ±èÇýºó (2016). µå¶ó¸¶ <ÀÀ´äÇ϶ó> ½Ã¸®ÁîÀÇ ±â¾ï ȸ»ó°ú ½ÃûÀÚÀÇ ¼ö¿ë¿å¸Á ¿¬±¸ ¡¸Çѱ¹ÄÜÅÙÃ÷ÇÐȸ³í¹®Áö¡¹ 16±Ç 9È£, 679-693.
Sangwon Ahn & Hyebin Kim "A Study on the Patterns of Recollection and the Desires of Users in the drama Series"
The Journal of the Korea Contents Association, Vol. 16, No. 9, pp 679-693, 2016.

±èÇýºó (2016). ÀνºÅ¸±×·¥ ÀÌ¿ëÀÚ ¼º°ÝÀÌ ºê·£µå ¸¸Á·µµ¿Í Ã漺µµ¿¡ ³¢Ä¡´Â ¿µÇâ ¡¸Çѱ¹ÄÜÅÙÃ÷ÇÐȸ³í¹®Áö¡¹16±Ç 6È£, 450-461.
Hyebin Kim "Effects of Instagram User Personality on Brand Satisfaction and Loyalty"
The Journal of the Korea Contents Association, Vol. 16, No. 6, pp 450-461, 2016.

±èÇýºó¤ý¹Ú¿µÀÏ (2015). ¸ð¹ÙÀÏ °ÔÀÓ ÀÌ¿ë·®ÀÌ °ÔÀÓ ¸¸Á·µµ¿Í ¸ôÀÔ¿¡ ¹ÌÄ¡´Â ¿µÇâ ¡¸Çѱ¹°ÔÀÓÇÐȸ ³í¹®Áö¡¹15±Ç 3È£, 31-40.
Hyebin Kim & Young Il Park "Effect of Mobile Game Use Amount on the Satisfaction Level and Game Commitment(flow)"
Journal of Korea Game Society Vol. 15, No. 3, pp 31-40, 2015.

±èÇýºó¤ý¹Ú¿µÀÏ (2015). ¸ð¹ÙÀÏ °ÔÀÓ ÁßÀÌ¿ëÀÚ ¿µÇâ¿äÀο¡ °üÇÑ ¿¬±¸ - °ÔÀÓ ÀÌ¿ëÀÚ ¼Ó¼ºÀ» Áß½ÉÀ¸·Î ¡¸µðÁöÅÐÄÜÅÙÃ÷ÇÐȸ ³í¹®Áö¡¹16±Ç 3È£, 493-501.
Hyebin Kim & Young Il Park "A study of influence factor on Mobile Game Heavy User - focused on Game User Properties"
Journal of Digital Contents Society Vol. 16, No. 3, 2015.

et cetera


±¹Á¤±âȹÀÚ¹®À§¿øȸ ǥâ(2017.07.17)

´ÙÀ½(Daum) - Intership, 2006 Daum Media Challenger 1±â (2006. 02. 20 - 2006. 03. 17)

ÀÌÈ­¿©ÀÚ´ëÇб³ Á¤Ã¥°úÇдëÇпø ±³ÇкΠÁ¶±³ (2004. 09 - 2006. 01)



¡è Top